Guides

Resting in Shroom and Gloom

Resting at camp is the mechanic Early Access reviewers contradict each other on. Some say a rest heals you, some say it only hurts, and one says it used to heal in the demo and stopped. Team Lazerbeam has not answered any of them.

A teal cavern with an explore card aimed at an object and a Rest button on the right
Exploring a teal cavern: a card is aimed at an object, and the Rest button sits bottom right. Screenshot: Team Lazerbeam / Devolver Digital, via the Steam store page.

What Team Lazerbeam has said about camp

The fullest official description came with the June 2026 demo, which reworked exploration ahead of Early Access: “Light torches to camp in safety! Feed the creatures you encounter! Reveal, break, fix or unlock to grow your decks and make the most of every exploration phase!” It ends with the warning that if you “overstay your welcome and The Gloom will take you into its cold embrace!”

What players report

Read the table by the right-hand column. The reports fall into four groups: rest does not heal, rest used to heal, rest costs life when danger is close, and camp heals you through what you do there rather than through the rest itself.

WhoBuildWhat they sayOn health
fabd, forum threadDemoResting seemed to be only for drawing a new hand, and “rest does not actually heal” (in Steam discussion: So what's the idea with Rest?, 22 August 2026)No healing
foolbunny, same threadDemoResting gives you more actions in camp and can “create opportunities to increase your max hp”, but staying too long with a weak deck can kill you with gloom damage.Gloom damage if you stay
InstallationWizard, same threadDemo“Resting also refills your energy, not just a new hand”, and dealing with obstacles is the easiest way to get Green Food to heal between battles.Heal through food
foolbunny, tips threadDemo“You don’t need to leave camp if you’re not going to take damage when you rest”, and even a little damage can be worth it (in Steam discussion: Dear Devs, 1 September 2026)Damage is conditional
Steam reviewer who played the demoEarly Access“When I have positive warmth when resting, isn’t it supposed to heal me based on how much WARMTH there is?” They add: “I know before when I was playing the demo it would heal me for exactly how much the number was in the positive.” (in a Steam user review, 13 September 2026)Used to heal, now hurts
Steam reviewer, first map with every classEarly Access“You can rest to get full mana and a redraw but if there are threats looming you will lose life. There is a warmth mechanic to keep the danger at bay” (in a Steam user review, 13 September 2026)Lose life if threatened
Steam reviewer, 15 hours inEarly AccessCamp is a push-your-luck puzzle: cards used on the room can recover health and improve combat cards, while the damage grows with every turn you stay. The choice is between healing fully and taking damage to build the deck (in a Steam user review, 13 September 2026)Full health is possible
Steam reviewer, negativeEarly AccessThe expanded camping system makes it easy to heal to full after every combat, which hurts the balance (in a Steam user review, 13 September 2026)Too easy to heal
Steam reviewers, later in a runEarly AccessPast the huge boss near the end, one found “the camp is almost unusable because I’ll take more damage than it’s worth” (in the same Steam user review, 13 September 2026); another says camping matters less the deeper you go because the damage from the shadows is too much (in a Steam user review, 13 September 2026)Damage outgrows camp
An explore hand of four cards in front of a padlocked door in a dark stone corridor
An explore hand (Camp Fire, Rat Jerky, Key, Bash) facing a padlocked door. Screenshot: Team Lazerbeam / Devolver Digital, via the Steam store page.

The rest key

Pressing rest by accident is a real way to lose a run. During the demo, rest sat on E next to W, and a player wrote: “If you accidentally press E (which is right next to W), you rest instead of walk.” The developers replied that “the Early Access version won’t have rest mapped to E.” (Team Lazerbeam, replying in Steam discussion: Please change the rest shortcut, 7 July 2026

They did not say which key replaced it. On the same thread another player wrote “I just hit space and rested by accident 1 fight before the final boss” (in Steam discussion: Please change the rest shortcut, 7 July 2026), and an Early Access reviewer says nothing warned them that the spacebar would put them to sleep at camp (in a Steam user review, 13 September 2026). Team Lazerbeam has not mentioned a rebinding option; see controller support for what the developers have said about inputs.

Before you press rest

These come from players, not from the developers, and most were written about the demo:

  1. Open the exit first. “Unlock the door at the campsite to the next tunnel as early as you can.” You do not have to leave, but being stuck without the right card later can kill you (in Steam discussion: Dear Devs, 1 September 2026).
  2. Rest to power stations. One player says camp stations need repairs, reveals or food, and “To fully use them you usually need at least one rest to get enough cards to activate them” (in Steam discussion: So what's the idea with Rest?, 22 August 2026).
  3. Watch the damage later on. The late-run reports in the table say camp gets less useful as the damage climbs. If a boss is next, the bosses page says what you are walking into.

Which cards you have in hand at camp comes down to your explore deck; how that deck is built is on the cards page.