Buying

Shroom and Gloom reviews

Steam players rate it highly, and the negative reviews are specific about what bothers them. Below is the score, then what both sides wrote, in their own words and grouped by theme.

Five fungal creatures in a green cave, each with health and intent icons, above a combat hand
A fight against five fungal creatures, each showing health and what it plans to do next. Screenshot: Team Lazerbeam / Devolver Digital, via the Steam store page.

All languages

91%

Very Positive: 553 positive, 56 negative

English reviews

96%

Very Positive: 419 positive, 19 negative

These are Steam’s own totals for the Early Access release from the Shroom and Gloom on the Steam store, 10 September 2026. The free demo has its own separate review history, covered on the demo page.

What positive reviews praise

The art and the mood

“The art is amazing and instantly draws you in.” in a Steam user review, 13 September 2026

“Graphics are very charming, they look and hand drawn and the psychedelic look works well for the shroom theme.” in a Steam user review, 13 September 2026

Growing cards without limit

“You make your cards more powerful consistently in a way that is gratifying and satisfying.” in a Steam user review, 13 September 2026

“There is no limit to how strong you can make a card.” in a Steam user review, 13 September 2026. How that works is on cards and the two decks.

Hard, but it clicks

“Game is hard but fair, and thus rewarding to play.” in a Steam user review, 13 September 2026

“It did not fully grab me on the first or second playthrough but once I got the mechanics down that one more run feeling was right behind it.” in a Steam user review, 13 September 2026

Atmosphere and play together

“Shroom & Gloom is an excellent entry in the deckbuilder genre, blending atmosphere and gameplay in a way I have been looking for in other titles.” in a Steam user review, 13 September 2026

Whether it is worth the money right now gets its own section on the price page.

What negative reviews complain about

Could not move at all

“Loaded up the game, couldnt move. Stuck at the W card.” in a Steam user review, 13 September 2026

The developers have called a separate movement bug, where the character walks on its own, a top priority and asked affected players for logs on Discord (replying in Steam discussion: Auto-Walk, 22 June 2026).

Too easy to break

Reviewers measure it against the deckbuilders they already know; the similar games page covers those comparisons.

“Imagine a Slay the Spire where you can *easily* get 3+ card upgrades and heal yourself to full after every combat.” in a Steam user review, 13 September 2026

“The game is too easy.” in a Steam user review, 13 September 2026

Runs feel the same

“They don’t have a lot of different enemies so it feels like you are just fighting the same shrooms over and over.” in a Steam user review, 13 September 2026

“A full run is a slog that drought on variety, and took quite long to finish.” in Steam discussion: Is there a good amount of variety yet?, 11 September 2026

Camps, controls and missing options

“They expanded the camping system to the point that it bogs the game down and ruins the balance.” in a Steam user review, 13 September 2026

“No options to rebind or even check bindings.” in a Steam user review, 13 September 2026

Press coverage

Outlets that published Early Access reviews or impressions in the first days after launch. None is quoted here; follow the links for their verdicts.

Reading the reviews yourself

Every review is on the game’s Steam reviews page, where you can filter to negative reviews to see the bug reports together. To report a bug yourself, the community page lists where the developers answer. If you are choosing between this and a familiar deckbuilder, similar games lists what reviewers compare it to.